Title: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Fleach on December 31, 2013, 12:46:01 AM Welcome to 2014 fellow RF Gentlemen! It is the first anniversary of the RF Generation Community Playthrough so naturally a big thank you to Crabmaster is in order for laying the foundation for such a great community activity.
To pay homage to the Community Playthrough's origin GrayGhost and I thought it would be appropriate to play an action or RPG game this month. Since a Zelda game has not come up yet, and knowing how much this community loves Link, we decided to sail the open seas with the classic GameCube title The Legend of Zelda: The Wind Waker. Without further ado, let's get to some gaming! Overview Legend has it that whenever evil has appeared, a hero named Link as risen to defeat it. That legend continues on the surface of a great and mysterious sea as Link sets of on his most epic and awe-inspiring adventure yet. Aided by a magical conductor's baton called the Wind Waker , he will face unimaginable monsters, explore puzzling dungeons, and meet a cast of unforgettable characters as he searches for his kidnapped sister. Platforms Nintendo GameCube Nintendo Wii U Checkpoints Considering Wind Waker's open-world mechanic this month will not feature weekly checkpoints. Instead, participants are asked to check in at least once per week with updates on their progress and game/plot/dungeon discussion. If you want to discuss major events the use of spoiler tags are recommended. The game has 14 significant locations so completing 4 of them each week will keep on track to finish in the one month time frame. Walkthrough (http://www.zeldadungeon.net/Zelda09-the-wind-waker-walkthrough.php) Achievements (Include a pic with your user name) 1. Message in a bottle - Leave a message using the Tingle Bottle (Write a letter and stick it in a bottle) 2. Selfie! - Take a selfie using the Picto Box (Or take a physical picture of yourself with Link on the TV) 3. Hardware upgrade - Acquire the Deluxe Picto Box 4. Eat my aqua dust! - Acquire the Swift Sail 5. You sunk my battleship - Set the high score for the Battleship mini-game on Windfall Island 6. Take a little piece of my heart - Find all heart pieces and containers 7. Not even a scratch - Complete a dungeon without taking any damage (Honour system please) 8. Self improvement - Receive all upgrades from the Great Fairies (8 in total) 9. Big Octo slayer - Defeat all Big Octos (6 in total) 10. Deep sea treasure - Claim the treasure from all submarines (7 in total) 11. Oooohhh... Shiny - Locate all Rings of Light (5 in total) 12. ChuChu slayer - Defeat all Blue ChuChus (19 in total) 13. Green thumb - Water all Withered Deku Trees (8 in total) 14. Tingle immortalized - Collect all Tingle Statues (5 in total) Analysis The Philosophy of the Wind Waker (http://www.zeldauniverse.net/articles/the-philosophy-of-the-wind-waker-part-one/) Participants Disposed Hero (Finished 1/25/2014) EngineerMike (4) Fleach (Finished 1/19/2014) GrayGhost81 (Finished 1/19/2014) MrUnoriginal (5) Raidou (2, 4, 5, 13, Finished 1/20/2014) Updates Jan 5: GameCube players can now attempt the the "Message in a bottle" and "Selfie!" achievements. See Achievements list for more details. Jan 6: Big thanks for Disposed Hero! More achievements added. They are accessible to either version of the game. Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: GrayGhost81 on December 31, 2013, 10:22:52 AM I'm in of course. I'll be playing the original GameCube version. Provided I get through it, this will be the first time I complete a Zelda game. I'm excited for this one.
Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: singlebanana on December 31, 2013, 11:19:07 AM I would like to play this if I can find a cheap enough copy local.
Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Disposed Hero on December 31, 2013, 01:25:33 PM Count me in! I bought the Wind Waker Wii U bundle back in September, so it's about time I finally played through this one.
Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: MrUnoriginal on December 31, 2013, 04:28:27 PM I'm in. I got a Wii U and Wind Waker HD for Christmas so this will be a good excuse to experience this gem again. Easily my favorite 3d Zelda game.
Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Fleach on December 31, 2013, 06:45:38 PM Happy to see lots of excitement in here. This will be my first Zelda game since Oracle of Seasons which I never finished.
The adventure begins tomorrow so don't party too hard tonight. Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: GrayGhost81 on December 31, 2013, 07:15:00 PM The adventure begins tomorrow so don't party too hard tonight. TOO LATE Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: MaterialHandlerMike on December 31, 2013, 09:53:25 PM If you hadn't already seen my Small Scores post, count me in!
Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Fleach on December 31, 2013, 11:24:26 PM Glad to have you aboard!
Just thought I should say that if anyone's having a really boring New Year's Eve party they can sneak away and start playing in 35 minutes. Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Fleach on January 02, 2014, 01:07:16 AM If anyone can think of some achievements that would be a huge help.
Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: GrayGhost81 on January 02, 2014, 11:49:15 AM Just saw this on IGN and thought it might be useful to those playing on WiiU
http://www.ign.com/wikis/the-legend-of-zelda-wind-waker/Swift_Sail Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Disposed Hero on January 02, 2014, 12:47:02 PM Just saw this on IGN and thought it might be useful to those playing on WiiU http://www.ign.com/wikis/the-legend-of-zelda-wind-waker/Swift_Sail Ah, that'll be helpful. I think the sailing was my least favorite part of this game back when I played it 10 years ago Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: MaterialHandlerMike on January 02, 2014, 12:55:41 PM If anyone can think of some achievements that would be a huge help. Maybe points based on how many hours it takes to complete? Just saw this on IGN and thought it might be useful to those playing on WiiU http://www.ign.com/wikis/the-legend-of-zelda-wind-waker/Swift_Sail I heard about this and I am looking forward to this improvement on the WiiU version Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Disposed Hero on January 02, 2014, 01:13:33 PM Collecting all heart pieces/containers should make for a nice achievement.
Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Fleach on January 02, 2014, 02:10:09 PM All those suggestions have been added to the Achievements list. It's got more that can only be done on the Wii U remake, so if anyone has ideas for Game Cube achievements just speak up.
Last night I got up to Dragon Roost Island, but I feel like I missed a bunch of stuff on Windfall, so I'll backtrack after I finish the first dungeon. Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: MaterialHandlerMike on January 02, 2014, 06:04:48 PM You did better than me Fleach! I made it to the forsaken fortress, got caught twice then turned it off for the night. I hope I have the patience after work tonight to get further ahead.
Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: MaterialHandlerMike on January 03, 2014, 11:04:03 AM made it to windfall last night. Not leaving without that new sail!
Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Fleach on January 03, 2014, 11:18:24 AM made it to windfall last night. Not leaving without that new sail! The Swift Sail? As far as I know, Happy sailing! Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: MrUnoriginal on January 03, 2014, 02:10:57 PM Made it to Windfall and got a little overwhelmed with the possible side quests and quit for the night. I spent a bit of time with the battleship game and got really lucky with a hi score of 13. Splooosh...
Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Raidou on January 03, 2014, 03:26:02 PM May be a bit late but I'm interested in this playthrough
Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Fleach on January 03, 2014, 03:29:17 PM Never too late to join. I'll add you to the participants list.
Made it to Windfall and got a little overwhelmed with the possible side quests and quit for the night. I spent a bit of time with the battleship game and got really lucky with a hi score of 13. Splooosh... That looks like an Achievement to me. Congrats! You probably also won a heart piece, right? Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: MrUnoriginal on January 03, 2014, 04:01:10 PM Yeah you get a heart piece and a treasure map. It was one of those times where you say: 'one more try then I give up' and that's where I got the great score.
Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: GrayGhost81 on January 03, 2014, 06:23:01 PM I just got into the game this evening. We had a snow day here in The Devil's Asshole (Northern New Jersey) so I was able to finish what I was previously playing (Saint's Row IV) and break out the Wavebird (so sweet!) and rock the Wind Waker.
I'm in the Forsaken Fortress right now. I kept getting caught so I took a break but I may go back tonight, if not I plan to put in a lot of time over the weekend. I like the game so far, the mechanics just take a little getting used to, especially for someone who has never played a Zelda game before. Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: GrayGhost81 on January 04, 2014, 05:02:47 PM Got through the Forsaken Fortress and hit up Windfall Island. Released Tingle and also got the camera. I played battleship a few times but couldn't win.
I had a bit of a rough time with the Forsaken Fortress. I don't typically play games like this so I had some trouble and frustration as far as constantly being lost or not knowing what to do next. I took way too long because I was trying not to use a walkthrough. Now, screw it, I'm going to use a walkthrough if I need one. I'd rather lean on one if I need it than get frustrated and abandon the game. Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: MaterialHandlerMike on January 04, 2014, 06:33:53 PM Made it to Dragon Roost last night. Plan on beating the first dungeon then acquiring the swift sail tonight.
Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Raidou on January 04, 2014, 07:24:51 PM Really enjoying this game (although the
Where I'm up to: Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Fleach on January 04, 2014, 07:40:04 PM I had a bit of a rough time with the Forsaken Fortress. I don't typically play games like this so I had some trouble and frustration as far as constantly being lost or not knowing what to do next. I took way too long because I was trying not to use a walkthrough. Now, screw it, I'm going to use a walkthrough if I need one. I'd rather lean on one if I need it than get frustrated and abandon the game. You shouldn't need a guide for this game except for maybe the secrets and side quests. Sometimes you also have to talk to people twice to get a side quest from them. As for the main game talk to everyone, and when you're in a dungeon try to find the map first before traversing too far. Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Fleach on January 05, 2014, 10:44:16 AM Last night I beat Dragon Roost Cavern and went back to Windfall Island to get the Swift Sail, but the auction house kept putting Joy Pendants up so I gave up and went to the Battleship mini-game guy and won using only 23 cannons twice to get the heart piece and a treasure map.
How is everyone doing? Ghost, are you starting to grasp the game style and mechanics? Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: GrayGhost81 on January 05, 2014, 11:28:10 AM Ghost, are you starting to grasp the game style and mechanics? In going through the Dragon Roost Cavern certain things started clicking for me. Most importantly, knowing that everything has utility and needs to be used in order to proceed. I got through the dungeon mostly without any assistance. I think the Forsaken Fortress was frustrating me a little because of all the Solid Snaking. Without that, it was easier to figure out each room in Dragon Roost and slowly progress through the dungeon with few major hiccups. Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: engel762 on January 05, 2014, 11:34:09 AM To continue playing A Link Between Worlds... or play Wind Waker.... GAAAAAAAAAAAH *brain explodes*
Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: MaterialHandlerMike on January 05, 2014, 11:51:21 AM Beat Dragon Roost Cavern and went back to Windfall and did a rupee grind. Had to buy the joy pendant, THEN the heart container, THEN I was finally able to acquire the swift sail for 250 rupees!! Let me say, this Sail improves on the previous GC version where you always have to use the Song of Wind to direct you.
Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Fleach on January 05, 2014, 02:23:32 PM It sounds like you were the high roller at the auction house... Just like at Game Quest, eh? ;)
Does anyone know how much does your wallet holds? Attention GameCube players! There is an update for a couple of the achievements to make them more friendly to your hardware. Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: MaterialHandlerMike on January 05, 2014, 09:56:46 PM I do all right i guess. :)
So I realized I needed to provide proof to collect some points, so: [img width=700 height=525]http://i1375.photobucket.com/albums/ag478/michaelrancourt/IMG_11081_zpsdd9420c2.jpg[/img] (http://s1375.photobucket.com/user/michaelrancourt/media/IMG_11081_zpsdd9420c2.jpg.html) Notice the Fast option. Achievements (Include a pic with your user name) 1. Message in a bottle - Leave a message using the Tingle Bottle (Write a letter and stick it in a bottle) 2. Selfie! - Take a selfie using the Picto Box (Or take a physical picture of yourself with Link on the TV) 3. Hardware upgrade - Acquire the Deluxe Picto Box 5. You sunk my battleship - Set the high score for the Battleship mini-game on Windfall Island 6. Take a little piece of my heart - Find all heart pieces and containers 7. Not even a scratch - Complete a dungeon without taking any damage (Honour system please) To answer your question Fleach, you cap out at 500 rupees before you get a bigger wallet. Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Raidou on January 05, 2014, 11:07:50 PM Picked up Swiift Sail at auction for 260.... after picking up the Master Sword.
@Fleach: the standard wallet holds 500 rupees, upgradable to 1,000. Not sure if there's a second wallet upgrade available Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Fleach on January 06, 2014, 08:49:55 AM Wow, you guys got the Swift Sail at nice prices. I'm jealous. In my game the townsfolk went into an all-out frenzy for it. In the end I won with a bit of 345.
@Raidou, I noticed all your pictures are shades of blue. Do you have the Deluxe Picto Box which takes colour pictures or is it just your camera? Let me know so can I put you down for that achievement. Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Disposed Hero on January 06, 2014, 09:08:29 AM Sounds like I'm a little bit behind everyone else. I just made it to Dragon Roost Island, although I spent a lot of time doing all the side quests on Windfall Island. Yeah, I'm a completionist when it comes to these types of games, for better or worse.
I just looked at the achievements list and noticed that I already completed a couple of them. I'll have to snap some pics when I get home today. @Fleach: I actually have the strategy guide for this game, and in the back there's a 'checklist' section that details all of the collectibles and minigames. If you're still looking for achievements for the playthrough, I can flip through it when I get home today and let you know of anything that might work. Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Fleach on January 06, 2014, 09:44:00 AM @Fleach: I actually have the strategy guide for this game, and in the back there's a 'checklist' section that details all of the collectibles and minigames. If you're still looking for achievements for the playthrough, I can flip through it when I get home today and let you know of anything that might work. That would be awesome! Thanks! Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Raidou on January 06, 2014, 09:57:45 AM @Fleach: don't have the deluxe model yet- that's just my camera.
Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: douglie007 on January 06, 2014, 05:52:41 PM Im already half why through the Wii U version so I would have to finish and start over :)
Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Fleach on January 06, 2014, 09:04:53 PM Im already half why through the Wii U version so I would have to finish and start over :) Nah, just keep going and don't spoil any surprises for the rest of us. EDIT This afternoon I got the Deku Leaf and got to the entrance of the second dungeon. I'm really enjoying this game so far and it feels great to be playing a Zelda game. I think the way the game teaches the player about the mechanics and how to use items is excellent. Never once have I felt like I've been explicitly told how to do something. The game uses the setting and previous knowledge to have the player discover how things work, and that feeling is great! I played Ocarina and Majora's Mask when they came out but I must have been too young or didn't have that puzzle oriented mind required to beat these kinds of games. Have you guys been long-tim Zelda fans? Have you played a good chunk of the franchise? Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Disposed Hero on January 08, 2014, 02:11:54 PM I just finished the Dragon Roost Cavern and am now back on Windfall Island doing what sidequests I can before moving on. I just won the Swift Sail for 225 rupees. In fact, I think I have the first 5 achievements wrapped up, I just keep forgetting to take pics and post them :embarrassed:
I played Ocarina and Majora's Mask when they came out but I must have been too young or didn't have that puzzle oriented mind required to beat these kinds of games. Have you guys been long-tim Zelda fans? Have you played a good chunk of the franchise? I was probably too young to figure out Ocarina of Time on my own back when I played it (I was about 10 or so), but fortunately I had a strategy guide for it. But yeah, definitely a long time Zelda fan here. I bought (or more likely my parents bought) A Link to the Past when it came out when I was only 5 or 6 years old. I also played the hell out of Link's Awakening as a kid. Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: russlyman on January 08, 2014, 04:47:02 PM I never did best this. Got it at launch with the strategy guide too. I got pretty far stopped playing and I have no idea where to go now.
Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: GrayGhost81 on January 08, 2014, 07:44:53 PM Just finished the Forbidden Woods. I'm honestly not exactly having the time of my life with this game so if I do finish it, it's going to be a race to the credits.
Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Fleach on January 08, 2014, 09:33:03 PM I never did best this. Got it at launch with the strategy guide too. I got pretty far stopped playing and I have no idea where to go now. Unfortunately that's how most Zelda games are. If you walk away from them for too long you forget what your objective was. Just finished the Forbidden Woods. I'm honestly not exactly having the time of my life with this game so if I do finish it, it's going to be a race to the credits. I'm sorry to hear that. What's taking away from the experience of the game? I haven't played a Zelda game in almost ten years so it feels awesome to playing a remake of a classic franchise installment. Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Raidou on January 08, 2014, 10:50:20 PM Just finished the Forbidden Woods. I'm honestly not exactly having the time of my life with this game so if I do finish it, it's going to be a race to the credits. I found the Forest Haven/Forbidden Woods particularly annoying, but so far that has been the lowest point in the game. Don't get discouraged! @Fleach: Played most of the console Zeldas, although I've only finished LttP and OoT. Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: GrayGhost81 on January 09, 2014, 06:30:08 AM Yeah I'm just being a crank about it. Environmental puzzles are maybe my least favorite thing in 3-D games most of time. Although I'm getting better at figuring out what to do about half of the time, I still get stumped a ton and have look at faqs. I'm an idiot that way. I like to play games that just flow with few or no speedbumps. This game is all speedbumps. It's just my preference. I had the same experience with Beyond Good & Evil and people worship that freakin' game.
I'm certainly going to stick with it for now, don't worry. Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: techwizard on January 09, 2014, 04:02:09 PM if you get through all of windwaker maybe your 3D puzzle skills will improve and other games like it won't be so difficult :P it's all about practice, no one instinctively knows how to be good at these. as a kid i could never figure out how to get past the Great Deku Tree dungeon in Ocarina of Time and that's the simplest one, but when i went back to it years later i breezed through the whole game (except the water temple, f*** that)
Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Fleach on January 09, 2014, 10:04:48 PM I agree with all that. Plus sometimes you have to think vertically because some levels have areas or items on the same floor but at different heights.
Oh and my time spent with the Water Temple went like this: [img width=620 height=465]http://www.quickmeme.com/img/e1/e10454a85c5f1c58533f80c931429333bff7440a9c05af2a511c4db300c6eb1a.jpg[/img] Then I rage quite the game. Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: MaterialHandlerMike on January 09, 2014, 10:27:43 PM Going to be taking a brief hiatus for a few days. Im on night shift for the next four days and life (gaming included) all but shuts down for me.
Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Raidou on January 10, 2014, 04:10:55 AM I really liked the Water Temple in OoT, as it was a good three dimensional logic puzzle. Admittedly I liked it a lot less on subsequent playthroughs as the pace slows down...
Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: GrayGhost81 on January 10, 2014, 05:17:42 PM Just made it to the Tower of the Gods. After all the legwork you have to do before you get there, I don't feel like starting a new dungeon right now so I'll pick it back up tomorrow.
Usually when a good game gets blasted for the one or two things that aren't so great it really peeves me out, but the sailing in this game, as everyone and his mother has already told us, is tedious and boring. It's not that I'm mad about it, but you know it's not a great part of the game when you can set your direction, whip out the sail, and go check your email or use the restroom or something. Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Fleach on January 10, 2014, 09:40:26 PM you can set your direction, whip out the sail, and go check your email or use the restroom or something. How'd you know that's what I do while sailing in this game? Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: GrayGhost81 on January 11, 2014, 10:55:33 AM Alright, banged through The Tower of the Gods and the thing that comes after (which I won't spoil). Not looking forward to going back to the Forsaken Fortress but I did spend way too much time there the first time so I'll know the layout pretty well I think.
I'm curious, are you guys taking each dungeon all at once or saving and coming back, in which case you have to backtrack all the way through each time? So far I've been going all the way through each one, and I've been fortunate enough to beat each boss on the first try (though it got a little hairy on the last one), so I haven't had to go back through any dungeons, which I think would really be a bummer. Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Raidou on January 12, 2014, 08:17:26 AM I tend to do things in one playthrough (I've burnt through my Game Pad's battery numerous times playing this game), although it sounds like the HD remake is more forgiving than the version you're playing. Firstly, you don't have to quit to save in the Wii U version, and secondly there are teleportation cauldrons.
That bit after the Tower of the Gods was fantastic, and I didn't see it coming. I especially liked... Currently at: Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: GrayGhost81 on January 12, 2014, 09:05:24 AM Firstly, you don't have to quit to save in the Wii U version, and secondly there are teleportation cauldrons. To clarify, you don't have to quit when you save and yes there are the warp bowls but still I'm such a spoiled modern gamer that to do anything more than once (or more than absolutely necessary let's say) is a pain to me. Just finished Forsaken Fortress II. Short and sweet and the boss is pretty easy. The revelatory plot exposition that happens there is awesome. Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Fleach on January 12, 2014, 09:28:02 AM I beat the phoenix thing at the Forsaken Fortress last night as well. It was a fun area.
I saw the big reveal coming, because... This part of the game reminds why I have a love-hate relationship with the Zelda series. You do a lot of work to get to a major plot event then someone says, "hold on, not so fast. You have go get more stuff to be able to face the final boss." Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: GrayGhost81 on January 12, 2014, 08:34:14 PM Earlier today I was watching the Giant Bomb quick look for Wind Waker HD because I was curious how it looked compared to the GameCube version.
http://www.youtube.com/watch?v=OA6mmdkBhmE In the video Brad Shoemaker mentions a thread on NeoGaf which compiles all the differences in the two versions of the game. I found it interesting and thought you guys might as well. http://www.neogaf.com/forum/showthread.php?t=689649 Is anyone besides me playing the GameCube version? Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Duke.Togo on January 12, 2014, 09:00:57 PM I watched a speed run of this game last night as a part of the Awesome Games Done Quick 2014 fundraiser. It was a lot of fun to watch, but not sure if it would be a game for me to go through. Hope you guys are having a blast with it.
Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: GrayGhost81 on January 13, 2014, 08:42:53 AM Yesterday I got a little stumped on what to do but it seems that getting the Ballad of Gales from Cyclos is actually imperative to proceeding the story. Is this as much of a pain in the ass as it seems? I encountered Cyclos once and he chucked my sorry behind all the way to Windfall Island and I haven't seen him since.
The bright side is that I put my rush job on the game on the side last night and just sailed around picking up treasure and such. Ended up finding the 1000 rupee capacity wallet and finally winning the battleship game, completing a heart container I was working on. So I guess I have find Cyclos now. For those who have already done this (Raidou?), any tips? Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Fleach on January 13, 2014, 08:57:53 AM Isn't Cyclos found by sailing into one of the large tornadoes?
Have many of you been doing the side quests in this game? I've spent a fair bit of time sailing around looking for hidden treasure using the treasure charts and finding fairy caves. Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Disposed Hero on January 13, 2014, 09:34:20 AM I've probably been spending a little too much time doing side quests. As far as the story goes, I've only just completed the Forbidden Woods (second dungeon). Since the game world really opens up to you after that, I've just been sailing around collecting heart pieces and whatever other goodies I can find.
Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Raidou on January 13, 2014, 02:43:38 PM @Grayghost81: Cyclos appears near the smaller cyclones, beyond that I don't know if there's a pattern to which cyclones he shows up at.
@Fleach: I have been doing side quests, but not as many as I thought as I only have 16 hearts and 28 treasure maps. The pictobox quests have stumped me for most of the game Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Fleach on January 13, 2014, 09:31:18 PM I just scored the Power Bracelets.
Also upgraded my quiver, got the fire and ice arrows, and got the Windfall lighthouse. Tomorrow I'll pick up Medli and take her on a romantic picnic in the Earth Temple. Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: GrayGhost81 on January 13, 2014, 09:36:25 PM Well, I fired up the game tonight thinking I'd be happy if I even found Cyclos, let alone was able to take him down easily. I've seen videos and read on forums of people wasting tons of arrows on him. Well, not only did I find him rather quickly (after finding a silver rupee in the ocean and getting a heart piece from the cannon game) but I took him down with under seven arrows.
After grabbing the power bracelets I also ran over and got the 5000 capacity rupee wallet! I also did the things that will allow me to get into the Earth Temple, which I won't spoil, but I'm definitely back on the horse as far as pushing through the main quest line again. @Fleach what's the Windfall Lighthouse and what do you get for doing it? Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Disposed Hero on January 14, 2014, 03:24:16 PM Alright, I think I've done enough sidequesting for now. I'm finally getting back on track and continuing the story. Just landed on Greatfish Isle and was told I needed to return to Windfall Island.
Gah, I'm so far behind the rest of you guys.... Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: GrayGhost81 on January 15, 2014, 06:58:15 AM Kicked the Earth Temple in its stupid face last night. Not my favorite dungeon but it was nice having a companion. Plus the boss was easy like Sunday morning.
Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Fleach on January 15, 2014, 07:45:07 AM Alright, I think I've done enough sidequesting for now. I'm finally getting back on track and continuing the story. Just landed on Greatfish Isle and was told I needed to return to Windfall Island. Gah, I'm so far behind the rest of you guys.... Don't worry, you've got plenty of time. I think many of us are putting lots of time into this because Zelda games have a way of captivating the player into doing as much as possible during each sitting with the game. Kicked the Earth Temple in its stupid face last night. Not my favorite dungeon but it was nice having a companion. Plus the boss was easy like Sunday morning. The Earth Temple is my favourite temple so far. Really liked the design and feel. Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: GrayGhost81 on January 16, 2014, 06:24:25 AM Got through the Wind Temple last night, but couldn't beat the boss. Kudos for one of the ugliest monsters I've ever seen in a game, but having to use the hookshot against enemies is cruel. I'll have to try again tonight. I'd like to finish the game by this weekend.
Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Fleach on January 16, 2014, 08:19:21 AM Ghost, you know you can can target enemies, I think it'll automatically go for their weak spots, and you won'll stay in third person view instead first person. Just a little tip to help you with the sand warm of grossness.
Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: GrayGhost81 on January 16, 2014, 08:29:07 AM Ghost, you know you can can target enemies, I think it'll automatically go for their weak spots, and you won'll stay in third person view instead first person. Just a little tip to help you with the sand warm of grossness. Yes, I know. I might have been doing something wrong because I had problems both staying locked on and actually connecting. I did it once or twice successfully, but I had already spent like 2.5 hours getting through the dungeon and just had to put it down for the night. I'm looking forward to taking him out tonight and proceeding into the final dungeon. Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: MaterialHandlerMike on January 16, 2014, 11:08:42 AM So far behind and busy with other things...Can't find the time for this game. Glad I already beat it years ago. Maybe I will have time for February's playthrough.
Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Fleach on January 16, 2014, 01:53:53 PM But you can't leave a Zelda game half-beaten.
[img width=250 height=198]http://1.bp.blogspot.com/-F6oDUon8ba8/T5a1dD7bBpI/AAAAAAAADZ8/foI2zwJVYgY/s1600/sad_kitten.jpg[/img] Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: techwizard on January 16, 2014, 04:13:49 PM But you can't leave a Zelda game half-beaten. [img width=250 height=198]http://1.bp.blogspot.com/-F6oDUon8ba8/T5a1dD7bBpI/AAAAAAAADZ8/foI2zwJVYgY/s1600/sad_kitten.jpg[/img] a half-beaten zelda game is a half finished love affair Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Disposed Hero on January 17, 2014, 08:42:09 AM I made a lot of progress last night. Completed the Tower of the Gods and obtained the Master Sword. After all of the running around the game makes you do up to that point, it was nice to be in a proper dungeon again.
Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Fleach on January 17, 2014, 08:49:05 AM You're so right. The Temple of the Gods is a fun one too.
Don't want to burst your bubble but the running... sailing around will be back once you finish the Earth and Wind Temples. Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: GrayGhost81 on January 17, 2014, 08:56:21 AM Yes, I beat that worm boss last night (very easily I might add. I think I was burned out after doing the whole dungeon and I was panicking and getting too close. A very beautiful and peaceful experience when you do it right).
So now there's the runaround of all runarounds. Not to spoil anything but make sure you have 20 Joy Pendants between the Wind Temple and collecting TriForce charts. Many of you doing side stuff will have plenty or probably have already done the thing I'm talking about, but I had to farm for them, which was a minor ass-ache. Hoping to finish the game this weekend! Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Disposed Hero on January 17, 2014, 10:47:38 AM You're so right. The Temple of the Gods is a fun one too. Don't want to burst your bubble but the running... sailing around will be back once you finish the Earth and Wind Temples. Not surprising. I'm assuming the triforce thing is what you're referring to? A friend of mine recently completed this game, and he asked me if I had done the triforce hunt, and his tone implied that it was chore. I've read that two dungeons were scrapped from the game due to time constraints, and the triforce quest was added to lengthen the game. I feel like the game world itself is a bit underdeveloped. It's really just a blank ocean with many very small islands scattered throughout. I'm surprised that there aren't any large landmasses in the game. There are a couple of places like Windfall and Dragon Roost that are a little bigger than the average island, but I would've hoped for one or two islands that span at least a couple of sectors on the map. Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Fleach on January 17, 2014, 11:41:25 AM That's exactly what I was referring to. And it is a big time chore.
I can't disagree with you opinion about the game being underdeveloped. Much of the game involves sailing to islands you won't return for a long time, if not at all. The dungeons are fun, but the overworld can be a deal breaker. Fortunately the HD remaster has the swift sail which I use all the time. Is it just me or does this game seem shorter than other Zelda games? Or maybe it's more straightforward. Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Disposed Hero on January 17, 2014, 12:27:44 PM That's exactly what I was referring to. And it is a big time chore. I can't disagree with you opinion about the game being underdeveloped. Much of the game involves sailing to islands you won't return for a long time, if not at all. The dungeons are fun, but the overworld can be a deal breaker. Fortunately the HD remaster has the swift sail which I use all the time. Is it just me or does this game seem shorter than other Zelda games? Or maybe it's more straightforward. Yeah, I can't imagine playing through this entire game with the regular sail, constantly having to shift the wind just to change direction. I guess that explains why I never finished the game when I played it a decade ago. While I am enjoying my current playthrough, Wind Waker will most definitely not be remembered as my favorite Zelda game. I can't really comment on whether it seems shorter than other Zelda games or not since I haven't beaten it. From what I understand, there are fewer dungeons in Wind Waker than most other Zelda games, so maybe that's why it feels short. I remember spending a ton of time playing Twilight Princess when it first came out and loved every minute of it, but I don't remember how long it actually took me to finish it, or any of the other games for that matter. Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Raidou on January 17, 2014, 05:38:10 PM Haven't played much this week because of a heat wave.
So far... I would have to agree that this game feels much shorter than Ocarina of Time- there, getting the Master Sword there was less than half way. I pretty much plowed through the story thinking it would take longer. Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: GrayGhost81 on January 18, 2014, 11:15:08 AM Wow, collecting the triforce charts is f*cking chore. I'm back to hating this game now. ;)
Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Fleach on January 18, 2014, 12:01:03 PM Welcome to Zelda games!
Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: GrayGhost81 on January 18, 2014, 12:06:18 PM Welcome to Zelda games! LOL I guess so! This is the ultimate in stop and go entertainment. It's only bad because I want to finish it soon. This is not the kind of game you just want to push through, like I'm doing. The next time I play a Zelda game I'll be sure to have a clean schedule with nothing else in the immediate backlog. Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Fleach on January 18, 2014, 12:08:32 PM You're 100% right. It's easy to lose interest in these games when you know you have something else on the horizon or in the backlog.
At least you're not too far from the end and you have two weeks to go. You'll be fine. Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: techwizard on January 18, 2014, 03:25:20 PM i'm surprised grayghost's main complaints seem to be about the length of the game and the grinding aspects, with the amount of RPGs you love wouldn't you be used to grinding for things already? there's a lot of tedious things in RPGs
Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Fleach on January 18, 2014, 04:39:05 PM I don't think Ghost is complaining about grinding or game length. Zelda games have a nasty way of taunting players. You do a bunch of quests and dungeons, think you're going to face the big baddie, but nope, the games say, "Oh yeah, before you fight Mr. Evil Guy you have to run around and get more stuff."
The games constantly pull the finish line further and further away from you. :( Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: GrayGhost81 on January 18, 2014, 04:41:46 PM i'm surprised grayghost's main complaints seem to be about the length of the game and the grinding aspects, with the amount of RPGs you love wouldn't you be used to grinding for things already? there's a lot of tedious things in RPGs Excellent point and I'm glad you brought it up. Indeed I love my RPGs, JRPGs specifically (you must've been listening to the collectorcast ;)) but in RPGs grinding is grinding and you get exp and level up your character. In this game, what I'm not thrilled about is all the busywork. I need to task A, but in order to do A I must do B. In order to do B I have to do C and so on. This wouldn't be quite as bad if it wasn't all sandwiched right in between the second to last and last dungeons. If what Disposed said about them padding the game out with this stuff is true, that's a real drag to me. The game really stomps on the gas right around your second trip the Forsaken Fortress, and then to put all this running around in before you can finish the game is not grinding, it's work. I hope I'm not being too hyperbolic here, I am enjoying the game. It is really out of my comfort zone and I'm very happy, after over 25 years of gaming, to finally be on the verge of completing my first Zelda game. But when I had to control a seagull and hit those switches I had flashbacks of trying to control the radio controlled airplane in Grand Theft Auto 3. *shudder* Again, sorry to be so bitchy about the game. I like it, really. The pacing just sucks. The games constantly pull the finish line further and further away from you. :( Hit the nail right on the head Fleach. Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Fleach on January 18, 2014, 10:23:39 PM You're so right about this game stepping on the gas after you return to the Forsaken Fortress. You get so pumped because you witness a big reveal, get an iconic weapon, fought some very fun battles. But it's all for nothing because game says "Congratulations for reinvigorating the Master Sword! Your reward... Go rebuild the Triforce!"
And then you just have this look on your face: [img width=200 height=197]http://i0.kym-cdn.com/photos/images/masonry/000/259/943/694.png[/img] Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: GrayGhost81 on January 19, 2014, 09:26:59 AM Two words:
SOUP GLITCH http://www.youtube.com/watch?v=urOq9XSpk3A Possibly only available in the GameCube version. I got the last TriForce chart this morning, on Outset. Took forever but it would have a lot worse without this exploit. Yes, it's cheating. So sue me. Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: GrayGhost81 on January 19, 2014, 04:48:14 PM Just finished the game. Although everything after the Wind Temple was a complete waste of my time, I'm really glad I played it. My first Zelda game. Wow. It was a lot more fun playing with you guys and being able to come on RFGen and bitch and wine about everything I didn't like about the game.
In due time, I'll look back on this game fondly, I know it. It was just too charming, colorful, heartwarming and fun to be written off for bad pacing. Fleach, excellent choice. I hope everyone enjoys the rest of the game. Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Fleach on January 19, 2014, 08:16:51 PM I beat the game this evening and must say that the ending made the whole thing worth it. Sure the game really ground down to sail's pace once you had to collect the Triforce pieces, but really that's a short segment of the game.
The final "temple", Ganon's maze and the final fight were loads of fun. Although I hated Snake Ganon... He got so many cheap hits on me by pinning me on a wall, but in the end I won with 3/4 of a heart left. Phew! I too used a glitch ;) But the one I used was less special than Ghost's. I used the Skull Hammer through walls in the Private Oasis maze. Oh... to anyone who watched GrayGhost's video. Why does this person have a deep manly voice and painted finger nails? Ewww.... Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Raidou on January 19, 2014, 10:21:13 PM Beat Puppet Ganon's 3 forms last night. Stuck in Zelda's bed chamber. Not as fun as it sounds.
UPDATE: So I had to climb the red rope. This is the first thing I tried after beating Ugly-Puppet-Snake-Ganon, but I didn't realise that you had to hold ZR to keep the rope still. This is the first time I have had to climb a rope1 for the whole game. 1Although, on reflection it would explain why the first room of Ganon's Tower was so tough. Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Fleach on January 20, 2014, 06:45:00 AM Agree with the ZR climbing bit. You're taught the mechanic, but I don't remember using it until the final boss battle.
Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: GrayGhost81 on January 20, 2014, 06:48:12 AM Oh... to anyone who watched GrayGhost's video. Why does this person have a deep manly voice and painted finger nails? Ewww.... His nails are painted to make them easier to see during his speed runs. Check out some of his other videos, or this profile of him on polygon: http://www.polygon.com/features/2014/1/9/5280786/making-money-zelda-speed-runner Although I hated Snake Ganon... He got so many cheap hits on me by pinning me on a wall, but in the end I won with 3/4 of a heart left. Phew! I actually lucked out with snake Ganon. Kept my distance and patiently shot the orb from a distance. It was very satisfying each time I connected. I didn't have to stun him once! Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Disposed Hero on January 20, 2014, 08:58:56 AM I made a lot of progress over the weekend. I'm currently inside the Wind Temple, so I guess after that will be the dreaded Triforce hunt. Fortunately, through my excessive sidequesting, I've already found all three Triforce charts and a couple of the shards, so I'll have a headstart when I actually start hunting for them.
Did anybody else feel like the Wind Temple was a drag? I'm only a few rooms into it, so I haven't come close to completing it yet, but I haven't been enjoying this one so far. Surprising since I enjoyed the Earth temple quite a bit. I don't know, maybe I just wasn't in a 'Zelda' frame of mind last night when I was trying to play it.... Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Raidou on January 20, 2014, 11:14:57 PM DONE!!!
The final Ganon fight was satisfying, if a little frustrating.... Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Fleach on January 21, 2014, 07:46:30 AM Nice job, Raidou! I reading about enjoyed your take on the final moments of the game. The last battle with Ganondorf and Ganon were very climactic and tense. Unlike all previous bosses, you definitely had to have a strategy in order to win.
And that final monologue from the king! Happy you liked the game! Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Disposed Hero on January 22, 2014, 12:31:43 PM I just finished the Wind Temple last night. Yeah, this was probably my least favorite dungeon in the game. I thought the boss fight was pretty disappointing too. Giant worm creature and all you do is swat at the dingly-dang hanging out of his mouth? I feel like there was supposed to be more to this boss fight but it may have been cut short due to lack of time. I'm also pretty sure that the fire and ice mountains in the game were originally planned to be full fledged dungeons but were cut out because of time constraints.
Anywho, I've got five more Triforce shards to track down, and I'll probably track down the rest of the heart pieces and other extra goodies before taking on the endgame. I see a few of you have already beaten the game, so looks like I'm playing catch up. I'm sure I'll have this game beat sometime this weekend, if not earlier. Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Fleach on January 22, 2014, 01:06:34 PM I just finished the Wind Temple last night. Yeah, this was probably my least favorite dungeon in the game. I thought the boss fight was pretty disappointing too. Giant worm creature and all you do is swat at the dingly-dang hanging out of his mouth? Yes. Hookshot it to bring it closer to you, then slash like crazy. Anywho, I've got five more Triforce shards to track down, and I'll probably track down the rest of the heart pieces and other extra goodies before taking on the endgame. I see a few of you have already beaten the game, so looks like I'm playing catch up. I'm sure I'll have this game beat sometime this weekend, if not earlier. How many hearts do you have? If you've got around 14 you'll be fine. Just have a bottled fairy or two going into the final fight. Good luck! Not that you'll need it. The end game isn't super hard. Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Disposed Hero on January 22, 2014, 01:18:11 PM Yeah, I've got 18 out of 20 heart containers already, I'm just a completionist. :)
Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Fleach on January 22, 2014, 01:43:27 PM Yeah, I've got 18 out of 20 heart containers already, I'm just a completionist. :) I'm sorry to hear that. Just kidding. It's cool. Have fun with the rest of the game. :) Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Disposed Hero on January 23, 2014, 03:10:40 PM Yeah, I've got 18 out of 20 heart containers already, I'm just a completionist. :) I'm sorry to hear that. Hehe, it can be a bit of a curse sometimes. But when it comes to adventure/RPG games, I like exploring everything and getting the most out of the game. Back to Wind Waker. I glued the Triforce back together and am just finishing up the last bit of extras that I'm going to bother with. I feel I should point out that either my strategy guide was mistaken or I read it wrong regarding the Blue ChuChus achievement, because there are definitely more than 19 of them. I just checked a Zelda Wiki and apparently there are 23 in total. Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Disposed Hero on January 27, 2014, 09:15:04 AM I finished Wind Waker over the weekend. This game was never my favorite in the series, and the Wii U version didn't change my mind about that, but it's still a solid title. I had wanted to play this since I got my Wii U, so now I can finally cross it off my list :)
Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Fleach on January 27, 2014, 10:11:24 AM Congratulations on beating the game! Don't worry about it not being your favourite because soon we'll be revisiting the critically acclaimed, fan adored......
.... .... .... .... Link: The Faces of Evil for the Philips CD-i! Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Disposed Hero on January 27, 2014, 10:32:52 AM Oh no, Link: The Faces of Evil
*shudders* .... You know I'd still totally be up for it :) Can't be worse than Skyward Sword Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Shadow Kisuragi on January 27, 2014, 11:11:27 AM My vote is Gamelon.
Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Fleach on January 27, 2014, 11:00:37 PM This isn't related to Wind Waker, but it's a good read.
http://legendsoflocalization.com/qa-does-ocarina-of-time-have-farting-cabbages/ Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: techwizard on January 28, 2014, 01:06:14 AM This isn't related to Wind Waker, but it's a good read. http://legendsoflocalization.com/qa-does-ocarina-of-time-have-farting-cabbages/ that's hilarious, i wonder how many other translations have hidden jokes like that Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: russlyman on January 02, 2015, 04:07:56 PM Sign me up. I might pick up the wiiu version today. If not I have the gamecube one.
Sent from my iPhone using Tapatalk Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: Disposed Hero on January 02, 2015, 07:06:49 PM Better late than never, I suppose. :P
Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: MaterialHandlerMike on January 02, 2015, 07:59:56 PM ummmmm...
Title: Re: January Modern Community Playthrough - The Legend of Zelda: The Wind Waker Post by: GrayGhost81 on January 02, 2015, 08:06:29 PM Sign me up. I might pick up the wiiu version today. If not I have the gamecube one. Sent from my iPhone using Tapatalk HAHAHAHAHAHAHAHAHAHA EDIT: LOCKED! Go play 50 Cent and Kid Icarus. Nothing to see here! |