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Fable II
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Console: Microsoft Xbox 360
Region:U
Year: 2008
RFG ID #: U-115-S-03511-A
Part #: X14-67112-01
UPC: 882224694179
Developer: Lionhead Studios
Publisher: Microsoft
Rating:
M (ESRB): Blood , Language , Strong Sexual Content , Use of Alcohol , Violence

Genre: RPG
Sub-genre: Open World
Players: 1-2
Controller: System Controls
Media Format: DVD x1
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Collection Stats:

  • 367 of 7620 collectors (4.8%) have this game in their collection
  • 10 of 7620 collectors (0.1%) have this game in their wishlist.
  • 0 of 7620 collectors (0%) have this game for sale or trade.
Review:

Tan's review:

First off, let me say that my expectations of this game were moderate. I, like many others, was disappointed when Fable came out on the original Xbox and many of Peter Molyneux’s promises failed to materialize. So I approached this game with a bit more caution, not wanting to fall prey to the hype machine and Peter’s ambitious sales pitches. “Fool me once” and all that….

The biggest thing I found with this game, is that to me it felt like the Fable I had expected four years ago. The choice/consequence system, the social interaction and the size of the game as far as explorable landmasses were all things we thought we’d get with the first game. This time around it actually delivers. There is a lot more humor, more things to do and more interaction with the various NPCs throughout the game. The downside of that is with so many more options, you dilute the overall experience. Like Oblivion, it felt like there were 5 NPC models, Woman A, Child B, Man C that sort of thing. Coupled with the voice acting of the cookie cutter NPCs, it’s great for the first few hours, but then after a while you tune it out when it gets repetitive. On the flipside of that, is the voice acting of the unique characters. Those characters essential to the storyline had a good selection of Hollywood/theatre actors including Ron Glass of Firefly fame who provided a fantastic performance and Stephen Fry who voiced a hilarious narcissistic character.

While the AI for the most part was solid, the NPCs didn’t really do anything spontaneous other than mill around wandering aimlessly or running in fear. The canine companion you got, was on one hand very realistic in it’s behavior and mannerisms, on the other, a hindrance because sometimes he just didn’t follow you or just sat there like a lump and did nothing. I also found even when maxed out, I constantly had to heal him after a lengthy battle which was just a tedious chore post-combat. If you didn’t, the whining would drive you nuts until you did.

Don’t get me started on the amount of bugs and glitches in this game. Some are game breaking like having your characters stats wiped, others would interrupt the story progression like the infamous Monk quest. Then other times while exploring you’d get stuck by so many invisible environmental barriers you felt like you were navigating a river with a Galleon at midnight. Most of the points lost in my final score are attributed to these unacceptable issues that beta testing should have cured.

Graphics and sound for the most part were really well done. There was special attention to provide lots of humor in the townsfolk and their comments would adjust to your characters morality, infamy and appearance. The soundtrack was well chosen and the music always suited the event or area you were in. There was some frame stutter at times and the camera would go all snafu when you least expected it, but the scenery is quite nice and the vegetation lush and colourful. That alone sets it apart in this age of drab colours this generation. Details like firelight on rain or shadows on the buildings really add a nice touch and a sense of realism as does the really nice water effects. A great looking game and a great sounding one as well.

Gameplay is a mixed bag also. Combat is pretty straightforward and simple and inventory management is solid, but there’s no ability to assign quick slots. Meaning when you need to heal, it’s pause, inventory, scroll, select, confirm to do so which breaks up the pace of the battle. See, in a game where you have food, drink and potions, it’s always the lesser items that show up on your D-pad quick keys. Meaning if you have a piece of celery which would give you a paltry 80 points of healing, it takes priority over your life saving potions that will give you 700 and fully heal you. You basically have to either do the pause menu thing or eat everything from lowest to highest by pressing the button several times until your healed which means running off somewhere so you left thumb can get to the pad instead of the stick for movement. I also found the character always automatically putting his weapon away rather annoying.

Now for the flipside of gameplay, there was lots of variety. Puzzle solving, gambling, real estate & decorating, raising a family, exploring, entertaining etc etc. There is lots to see and do and many ways to enjoy yourself without even touching the main quest. The achievements for the most part are fun. One minute your hunting Gargoyle heads and exploring, the next your stripping your clothes off and risking a fine to perform a stunt of public indecency. Then you’ll find yourself on a treasure hunting mission and an hour later stopping by to see your wife/husband and kids while upgrading your furniture and bearing gifts.

The game as a whole package is solid and worth checking out. It’s an action RPG/social experience with a Charles Dickens/Harry Potter feel to it. As a gift I felt I got my money’s worth as it were. If your on the fence about it, wait til it drops to $30 or so. If you want a true RPG experience and intend to skip the social fluff and diversions this game offers, it’ll be a short one. 10 hours or 40, your mileage may vary.

7.5/10

Extra Media:

BradyGames Official Strategy Guide
Variations:

Console Reg. Type Title Publisher Year Genre
Microsoft Xbox 360 United Kingdom S Fable II Microsoft 2008 RPG
Microsoft Xbox 360 United Kingdom S Fable II [Limited Collector's Edition] Microsoft 2008 RPG
Microsoft Xbox 360 United Kingdom S Fable II [Classics] Microsoft 2010 RPG
Microsoft Xbox 360 United Kingdom S Fable II [Classics - Alternative Part no. & UPC] Microsoft 2010 RPG
Microsoft Xbox 360 Germany S Fable II [Game of the Year Edition] Microsoft 2009 RPG
Microsoft Xbox 360 DK, FI, NO, SE S Fable II Microsoft 2008 RPG
Microsoft Xbox 360 J S Fable II Microsoft 2008 RPG
Microsoft Xbox 360 U S Fable II [Limited Collector's Edition] Microsoft 2008 RPG
Microsoft Xbox 360 U S Fable II [Platinum Hits] Microsoft 2010 RPG
Microsoft Xbox 360 Canada S Fable II Microsoft 2008 RPG
Page Credits:

Michael Collins: Page Design, HTML Code
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David Murnan: PHP Script
Keith Brown (Tan): Variation Addition, Scans, Review
Scott Williams: Type of Release, Media Quantity
Graham Prothro: Part #
Zagnorch: Photos
Razor Knuckles: Subgenre

Last Updated: 2019-08-21 16:51:06
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