RF Generation.  The Classic and Modern Video Games Database.RF Generation.  The Classic and Modern Video Games Database.
Magic Knight Rayearth [Fuu Disc]
Front Back Screenshot Game Manual

Box Front
Box Front

Box Back
Box Back

Submit Rating: %
Login

Console: Sega Saturn
Region:U
Year: 1998
RFG ID #: U-060-S-01180-A
Part #: T-12706H
UPC: 735366127060
Developer: Sega
Publisher: Working Designs
Rating:
T (ESRB): Suggestive Themes , Animated Violence , Mild Language

Genre: RPG
Sub-genre: Action/Adventure RPG
Players: 1
Controller: Standard Controller
Media Format: CD-ROM x1
Add to collection Who is selling this? Who wants this? Who owns this?
Submit Info Submit Variation Submit Images
Collection Stats:

  • 106 of 7620 collectors (1.3%) have this game in their collection
  • 26 of 7620 collectors (0.3%) have this game in their wishlist.
  • 2 of 7620 collectors (0%) have this game for sale or trade.
Review:

Magic Knight Rayearth is an action/adventure based on a popular manga and anime series of the same name. Working Designs and Sega had quite a close relationship at first. Sega could make some money by licensing the rights to a game out to Working Designs that they themselves did not want to localize and release. Looking at the lineup of Working Designs Saturn games a staggering 4 of their 6 games for the Saturn were actually developed by Sega (5 if you count Camelot's Shining Wisdom since the company was founded by Sega, but they had broken away from them the same year it was released in Japan) including our game this week.

Magic Knight Rayearth was first released in Japan in 1995, but did not make it to North America until late 1998. In fact this is the very last Saturn game released in North America. What was the cause of this delay? In the manual Working Designs simply states that it took 30 months to fix everything that they wanted to or could fix. Well, that story actually goes back to around 1995 when Working Designs was interested in working with Sony. Bernie Stolar did not like the company or its president Victor Ireland, and quickly shot them down for the rights to Arc the Lad. When Stolar moved from Sony to Sega Working Designs was quick to move back to Sony, since their relationship with Sega soured very quickly. I don't think they took three years messing around with an already finished game for no reason. Stolar was well known for his dislike of RPGs, especially at Working Designs. Nevertheless, the game was released and sits as a curiousity for a company known for putting as much work into packaging as their actual games.

As a result of this nearly three year delay between releases Rayearth was not reviewed well when it launched. Many criticized the graphics as being akin to an early Saturn 2D game (it was), and the game's release window (months after the other final Saturn stragglers). But, does this mean the game itself is not worth anybody's time, or is it just a case of bad timing mixed with a sour relationship?

I previously reviewed Sunsoft's Albert Odyssey: Legend of Eldean from Working Designs where I praised that game's voice work. Rayearth has much more voice acting in it, and its all top notch quality that other companies should take some lessons from to this day. Each of the three main heroines keeps a diary of events as you progress through the game. Most of these are multiple sentences and are fully voiced. Cutscenes are fully voiced as well. There are hundreds of lines of spoken dialogue for the major characters, and you can hear how well directed the actors and actresses were, as well as the quality of Working Designs' recording studio. Sega America could have taken some pointers from these guys.

Now let's dig into the meat of this game. As an action-RPG combat takes place in real time. It takes quite some time for the game to really ramp itself though. There are three playable characters, Hikaru, Umi, and Fuu. Hikaru and Umi use short range swords while Fuu uses a bow. Fuu's charged attack homes in on enemies, making her by far the most useful character. About the only time you'll switch characters is to use magic to progress, or blast the boss with your strongest spells until they're out of MP. Then you'll just switch to Fuu, run in circles, and use her charged attack until the boss is dead. Its not a deep combat system.

The progression system is mostly related to the the Zelda system. Your heroines get better armor, weapon upgrades, and spells by getting to certain parts of the game, and not by spending a lot of money. Money in this game are gems, and they're actually quite hard to come by. Most enemies will not drop much, most of these gems come from treasure finds.

The story is about a kidnapped princess who summons a few Magic Knights from another world to save her own from being swallowed in darkness. So the world of Cefiro is being taken over by dark forces and starts coming apart at the seams as a result of the princess' lack of protecting prayers. Our three heroines have been prophesized in this world's mythology for eons, but these Magic Knights were always assumed to be male. This type of gender identity and societal roles plays a crucial part of the story. Almost everybody is surprised that the Magic Knights are a trio of fourteen year old girls in short skirts. This story does take quite a few twists and turns despite using this rather simple and trite formula.

In the end I felt like the game was a mediocre Zelda clone. Even though it had some nice twists and turns and the game actually functions quite well it just does not stand out too much other than being a Working Designs game. There are a few places in the game where the frame rate plummets and the game almost grinds to a halt. Thankfully these places are not in the middle of a dungeon where you're surrounded by enemies, but they really stand out and show poor optimization on Sega's original team. I enjoyed the game overall but there was a distinct lack of polish in places and it was just too easy for my tastes. Given its price tag I would say pass on this unless you must find and own every Working Designs release or every Saturn game.

SirPsycho's Review

Variations:

Console Reg. Type Title Publisher Year Genre
Sega Saturn U S Magic Knight Rayearth [Umi Disc] Working Designs 1998 RPG
Sega Saturn U S Magic Knight Rayearth [Hikaru Disc] Working Designs 1998 RPG
Sega Saturn J S Mahou Kishi Rayearth Sega 1995 RPG
Sega Saturn J S Mahou Kishi Rayearth [Limited Edition] Sega 1995 RPG
Page Credits:

Michael Collins: Page design, HTML code.
Eddie Herrmann: Perl script.
Funk_Buddy: Misc. info
Robert Ringstad (logical123): Subgenre
Duke.Togo: Scans
Scott Williams: Scans
Graham Prothro: Review
josulli3: Disc Variant

Last Updated: 2016-09-29 19:15:02
Site content Copyright © 2008 rfgeneration.com unless otherwise noted.